Gran Turismo 5 in 3D
I have played Gran Turismo before, what I like about it was the driving test for one along with getting enough money to buy parts for your car/racing car and sup it up to get a real super fast racing car. Well here is Gran Turismo 5 in 3D, if you have played Gran Turismo you will want to have this one Gran Turismo 5 in 3D. Here is what I red about Gran Turismo 5 in 3D from Gamespot.::
The 3D GT5 setup is actually the same demo they have running at several stations in the gaming section of Sony’s huge CES booth: the demo features four tracks (Nurburgring, Tokyo R246, Fuji Speedway, and the IMS) as well as 12 cars to choose from. While it was great to check out the Nurburgring for the first time in 2D while seated in a cockpit and armed with a Logitech wheel; it was an entirely different thing to see the dense German forest whizzing by you at speed in full 3D. Of course, the GT 5 demo in 3D had a laundry list of specialized requirements: a PS3 armed with the correct 3D-enabling firmware, a specialized TV capable of broadcasting the stereoscopic picture, and, of course, the 3D glasses that you wear to bring the whole thing together. And while I’m still doubtful that I’ll ever play Gran Turismo 5 (or GT 6 and beyond, for that matter) in 3D in my own home, it was still a thrill to give it a go at CES.
Peak at this.::
As you might expect, the biggest change between playing GT5 normally and playing in 3D is the sense of depth the effect brings. It’s most noticeable when driving in cockpit view–there seems to be a virtual gulf of space between your steering wheel and the top of your dashboard. Additionally, HUD elements are front-and-center when playing in 3D, so that your rev meter in the lower right hand corner, as well as the mini-map of the track and your lap timer seem suspended in mid-air.
IĀ found it all to be a bit confusing at first, especially when driving, when you’re brain is doing its best to process a bunch of visual information as possible. Still, the 3D effect was not just limited to the inside of the car and the HUD–the outside environment also gained a new layer of depth that certainly added to the experience. The effect isn’t perfect–for some reason the 3D layering made me notice the jagged shadows cast by the steering wheel on the dashboard even more than I might otherwise, and the overall effect seemed slightly blurry overall. Still, as a new way of experiencing the latest version of the “real driving simulator,” it was memorable.
Gran Turismo 5 is due for release later this year. If you’re dying to see more, check out the new gameplay movies we shot off the screen from the 2D demo of GT5 here and at the Gran Turismo 5 gamespace.
